![]() Death: We had a few submissions for Barbarians that would grow stronger each time they would kill, with some features even giving them a little bit of Necromancer vibe.Not a bad idea, but it just doesn't work in the current setting, sorry! Vikings: Similarly we also had some submissions for Barbarian Paths taking inspiration from the Vikings.Pirates: Some people suggested Barbarian pirates, sailing the high seas! While the idea could be fun, Solasta: Crown of the Magister's campaign takes place far away from any ocean, and most features wouldn't work in consequence.Unfortunately this theme skirts a little too close to the official Ancestral Guardian subclass featured in the Xanathar's Guide, so we had to discard the proposals linked to it. Spirits / Ancestors: Barbarians whose powers are linked to the tribe's Guardian Spirits or Ancestors.They lead by example, jumping first into the fight, empowering and rallying their allies through their rage and powerful war cries. Leadership: Some are warriors, others are leaders - these Barbarians are both.War Paint: Blessed by the shamans of their tribe, these Barbarians covered in magic war paint and tattoos often surprise enemies with strange curses and protection that one would not expect from a savage warrior.Dragons: Dragon Blood does not only produce Sorcerers, and these Barbarians use their Draconic features to heavily enhance their combat abilities.You may not like it, but this is what peak performance looks like. Strength / Might: Strength is everything to these Barbarians, who can break the ground with a stomp and throw enemies around like wet towels.Blood / Sacrifice: Barbarians who grow stronger the more injured they become, the epitome of high risk high reward.Just imagine that scene with Boromir from Lord of the Ring, but instead he doesn't die and keeps fighting (although that would be the Zealot from Xanathar's Guide - the features here are a little different). Mountain / Stone: Unbreakable Barbarians who stand in the middle of the fight, taking blows left and right without a care. ![]() Most submissions we received can be regrouped in the following themes, here is a little breakdown of the most common ones (with some comments): ![]() ![]() You could draw similitudes to what Sorcerers are to Wizards: it's in their blood. Mighty warriors driven by their rage, overpowering their enemy through pure physical prowess and innate combat senses where Fighters shine through training and skills. And now, over a week after the event's deadline, we're treated to this developer blog highlighting some of the more common suggestions.Ĭheck it out: Barbarian Paths Barbarians are an interesting bunch. Last month, Tactical Adventures held this Wishing Well event where just about anyone could suggest archetype ideas for the Barbarian and Druid classes that will be arriving to Solasta: Crown of the Magister with its next DLC. ![]()
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